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Devlog
Proto 0.1.2 - C
November 13, 2025
by
Deratuel
After testing some things on my laptop, I have determined that the Forward+ renderer adds a lot of overhead that integrated GPUs on weaker hardware do not like. In the future these version of builds w...
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Proto 0.1.2
November 09, 2025
by
Deratuel
A slightly more stable version of 0.1.1. Probably going to take a step back from the LOD system and focus my efforts on a devlog, since this has been a very “unfun” problem to solve. If this build...
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Proto 0.1.1
November 09, 2025
by
Deratuel
Fixes a few issues relating to chunk unloading, adds chunks to pools, and otherwise is better structured under the hood. Note that parent-child relationships are temporarily removed, so there will be...
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Proto 0.1.0 - LOD Update
November 08, 2025
by
Deratuel
#major, #update, #terrain gen
Significant update to add LOD rings that load in past the view distance the player sets. These rings are much less computationally expensive, and should hopefully make the scale of the world more appa...
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Proto 0.0.1
November 02, 2025
by
Deratuel
#minor, #fixes
Minor update to fix some settings not loading, and very slight performance improvements...
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Proto 0.0.0 - Terrain Generation
November 02, 2025
by
Deratuel
I have officially entered the prototyping phase! This is a project I’ve wanted to make basically since I first started coding 5 years ago, and it is finally within my abilities. This build is a very...
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Pre-Proto
August 18, 2025
by
Deratuel
Pre-Prototyping is now complete. As a quick summary: 0.0 - Chatroom test where players can send messages back and forth. 0.1 - A 3D scene test where players can move around, but more than 2 players wi...
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